

So, if you’re perhaps mid-puzzle and the chaos cloud comes about, you have to evade the child, save the bird, and get back to the puzzle just to forget what you were doing. As you traverse the region collecting the symbols that represent the child of the eagle that’s inhabiting this region to cleanse chaos towers, more on that in a moment, the cloud follows you. It was fun, exciting, and offered a layer of stealth that wasn’t required for the rest of the game that I found enjoyable. The first few times this happens, it’s brilliant. The player must then evade the corrupted child of the great eagle that currently plagues this land in order to save the baby eagle. Once inside, our eagle pal is consumed by the chaos and carried away from the player. The color palate is phenomenal and though The Pathless player character herself is red and black, the colors seemed to clash in a way that made her stand out. Visiting this chaos cloud will consume you and bring you to a rather striking visual of a plain covered in chaos. I found these red and black clouds, which shall henceforth be known as chaos clouds, to be quite annoying. So you go to a region of this island and there’s a burly red and black cloud that you need to cleanse. Remember we’re reclaiming the light and are now evil kinda). As a result, the four children of the great eagle have been corrupted by the Godslayer’s chaos. You’ve come to this island to reclaim the light that has been stolen from the world or some such, and there’s some evil Godslayer who wants to ascend and become a tall one. Stage one simply being that you solve puzzles around the island.

There appear to be three primary stages in The Pathless. A more judgmental and crass gamer might refer to The Pathless with the “Walking Simulator” pejorative if it weren’t for the boss fights. Luckily, the times away from the eagle are few and far between because The Pathless doesn’t feature many enemies. Unfortunately, there are parts of the game where you become separated from the eagle, and - because you’re so used to its assistance - I felt like I was playing a new game. The eagle allows you to glide around the island and once you start collecting yellow diamonds (not to be confused with the red diamonds) you’re able to get a boost from the eagle, reaching higher and higher places.

This beast would sometimes become a liability but not unintentionally. I say almost because the energy bar would run out from either simply running for too long or getting hit by a boss enemy and walking in The Pathless is downright painful.Īnother addition to the movement equation is the baby eagle that accompanies you on your journey. If Giant Squid did anything with The Pathless it was almost solving any issue I had with movement in exploration games. It reminded me of Link rolling around Hyrule in The Legend of Zelda: Ocarina of Time and how annoying that was comparatively. It’s a bizarre gameplay loop, one you don’t find often nor one I’m usually fond of, but one I enjoyed. The player will spend most of their time either solving small puzzles or gliding around an island locking onto, and shooting, red diamonds to grant themselves a boost of speed and regenerate some of the player character’s energy bar. The Pathless is primarily an adventure game with some minor action notes.
The pathless code#
MonsterVine was supplied with a PC code for review Platform: PC (Epic Games Store,) Playstation 4/5, Apple Arcade

The Pathless was a very interesting game, and while it isn’t going to make my Game of the Year list, I think most audiences will find something to love about it. Occasionally, I’m left emotionless, left to the notes I’ve written down and my memories to shape how I feel about a particular game. Sometimes I’ll be exhausted and glad the game is over, other times I’m thrilled and excited for a sequel or elaboration. Often when I finish a game I’m left with an emotion that begins to shape the narrative of the review I start typing in my head.
